LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. It allows industrial designers and graphics enthusiast to create CAD projects of the highest standard and precision. With this precision and standard comes the need of high quality and accelerated rendering to visualize a document.
This year during GSoC the project consists of making a complete well abstracted OpenGL implementation with C++ for the rendering in LibreCAD 3.
As the coding period is just about to begin next week right now i am doing some more research work and debugging on how it will be implemented. Till now a partial implementation of opengl painter is done with basic features of VertexBuffer Objects, pan, zoom etc. The Project is not just about to use OpenGL but to use it in the way LibreCAD painter calls. Few challenges in this project are the caching mechanism(saving buffer objects in GPU), text rendering( ttf fonts/MSDF fonts),complex entities(dimensions etc) , gradients,spline curves and doing all of them with keeping thread safe also.
From next week as the coding period will begin i will start working on caching mechanism and making graphic entities more robust and abstracted.